biebel UX
John Biebel UX and Experience Design

Biebel UX

John Biebel: Experience Design & Creative Endeavors


UX embodies sensory fulfillment along with the accumulation of knowledge.

We need a great amount of creativity to approach UX, UI and Experience Design so that we understand how to touch the senses of users as they enter into the world of what we make. These same experiencers may have many different ways of feeling, reacting, and acquiring information, so our empathy with design must stretch in diverse directions to fulfill this variety. Balancing the means of perception with product requirements can be a fascinating exercise in understanding priorities, but it is always achievable.



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Projects and Areas of Creative Investigation

Writing Project editor

This project is a writing assistant application that provides services to writers of any discipline to create researched, annotated, style-guided papers for coursework or professional presentation: a combination of writing assistant and project management.

Writing SOlutions & Auto Grade

Research continually points to automated grading or scoring as something instructors want to help their workflows. Getting to a point where some automation is built into a writing assignment application is a challenging task and involves many approaches to satisfy the varying needs while maintaining trust in “the system.”

Learning Catalytics / Live Poll

A live polling tool has many complexities, particularly when it is also used as a way to assist a class to work together in groups and to track progress on questions that may not score well for the group as a whole. 

Smart Flash Cards

Flash cards are a great tool for understanding and memorization of data, and they embody many nuanced approaches to UX that can make for a light and flexible experience.

Team Management

The structure of teams is vital to creating great products and designs. It often involves reciprocal processes where the sharing of information can flow back and forth easily.

Theories of Design

Design inspiration can come from many realms outside of our offices, our screens. In an ongoing series of presentations designed for the UX organization at Pearson, I investigate many far-reaching realms to discover what informs “great design.” What principles from these examples we can draw and add to our own toolkit of meaningful design approaches?


My creative work is diversified over many channels, from writing to painting to small business manufacture. Here is a look into the other work I do that utilizes my various creative skills.